Alessandro Vanessi Interview

Renderwow - 10/18/18 12:00

1. What 3D modelling programs do you use?

I typically use CINEMA 4D to create renderings while using RHINOCEROS, 3DSTUDIO MAX, ZBRUSH, MESHLAB, SLICERFUSION360, ALL PLAN, and the IMMORTAL AUTOCAD for creating and managing 3d models.

2. Is there a program you prefer above everything else?

Cinema 4D because it’s quick, easy and has a wide range of tools and features, of which I think I probably only use 40% of.

3. What rendering software do you use, and why?

I currently use CORONA RENDERER because it’s simple and fast if there is a limited time for an assignment. I started to use CINEMA RENDERER ENGINE with FISICO; after that I moved to VRAY (Which is an amazing software!) and I think I owe it to VRAY the decision to jump in this industry. It’s a beautiful sensation when you see that an image can describe what you design and how you visualize it.

4. Through your years what was your most memorable project?

I fell in love with all the projects I did. From the fastest (one day/one render) to the largest I ever did (4 months of work; 2 person/operator, and 25 total renders), which was big and exhilarating. But the most memorable project is the next one ;)

5. Where do you see yourself 5 years from now in this industry?

Well, you mean tomorrow? Ha ha Ha! In five years, we might not be working as machines and computers will be doing everything on their own. Jokes aside, I would like to begin with Real Time Software and progress to V/R or A/R WORLD. Naturally, even in the future machines will still need human interaction. Maybe they will be faster than they are now. Basically I see myself alone in a studio with five or six computers and lots of friends. :)

6. Any tips you can offer to artists out there that can help them in this industry?

When I started five years ago all this information, tutorials, and communities about this subject were not available. This could have been intimidating. The best I like to offer to new artist is “do what you like best”, and with this I mean “ do exactly what YOU REALLY feel, and BE CRAZY ABOUT IT. “ it’s important to always look for new incitements in order to be able to improve your skills. It is better to invest time doing personal Enrichment, than to accept any low paying job just because, and then rush to completion instead of perfection because the client is waiting for the final render.

7. Is there anything you would do differently in the past that would help the way you design now?

I would not embark on a road of forming a company with friends. Although a positive experience, it diverted me from practicing rendering, particularly architectural rendering; however, this experience allowed me to learn “new things” inherent to the world of 3D in general. I like to be positive and I will resume where I stopped and continue to work hard.

8. What is your favorite place to get your textures from?

I think POLIGON is the top, but other websites where I get textures from are: cgtextures, sketchuptextureclub, substance, viz people, megascan…it depends on what someone is looking for.

9. Have you got inspiration from other artists? If so, who?

I try “to catch the soul” of other artists. If you just copy from them, you can’t feel the essence of their soul. I like to follow artists who don’t only communicate through “pictures”, but also with the story behind their work and with information or “tools” to comprehend their “theme”. Today, I prefer to follow professionals like Saccomano Antonio, Myo Zuko, Celvin Le, Alessio De Vecchi, Frankie Barletta, Lucia Russo rather than the most famous professionals because they transfer me their true essence and that motivates me to improve my skills day after day, render by render.