- 01How to resolve when 3ds Max one or more user related files are damaged or lost?
- 02Reduce rendering time related methods
- 03Image shipping with description
- 043ds Max advanced designer's skill/command, each one is useful!
- 053DS Max Final Scene Rendering Black - Possible Reasons and Solutions
- 06Renderwow SketchUp cloud rendering Guide
- 07FREE 3ds Max beta test will ends March 31st, 2018
- 08Renderwow Artists Column Officially Released!
- 09Spring Festival Notification
- 10Renderwow Starts FREE Beta Test on V-Ray for 3ds Max!
Luke Clynes Interview
Renderwow - 11/20/18 14:12
Please give a brief summary about yourself:
My name is Luke Clynes and I am a freelance architectural visualisation artist based on the Sunshine Coast in Queensland, Australia. I've worked in the industry for 10 years and have only recently taken the leap to become a freelancer.
1. What 3D modelling programs do you use?
For modelling I use 3ds Max, Marvellous Designer and have recently been playing with GrowFX. I have Z Brush, Speedtree and Phoenix FD on my list of programs to learn!!!
2. Is there a program you prefer above everything else?
Not particularly, I mostly use 3ds Max and haven't really ventured into other modelling software. It's still the industry standard and the one I'm most familiar with.
3. What rendering software do you use, and why?
I'm a VRay Certified Professional and have worked in VRay for almost 10 years but have recently moved over to Corona. After completing my first project in Corona I was converted! It's such a great rendering engine for what I do.
4. Through your years what was your most memorable project?
I'd have to say my most recent personal project of Figr Architects Courtyard house. It's the one I did in Corona and I was very happy with the photo-real result.
5. Where do you see yourself 5 years from now in this industry?
Hopefully I'll be working with some great clients on high-end, photo-real projects that are challenging and inspiring.
6. Any tips you can offer to artists out there that can help them in this industry?
There is a lot of information out there in the form of tutorials and 'making-of's', so absorb as much of that as you can. One thing about this industry that makes it great is that so many top artists are willing to share their knowledge and techniques, so take advantage of it!!! Studying photography is super important too, as it's the essence of what we do. If you want to learn how to make something look photo-real, then you need to learn how to take the same photo in the real world. Once you can understand that you'll be able to set up your scene for real-world values and everything becomes a lot more predictable. And lastly, work on personal, passion projects in your own time. 99% of what I've learnt when it comes to making an image in 3D, I've learnt on my own time reading tutorials, taking courses and creating images.
7. Is there anything you would do differently in the past that would help the way
you design now?
Not necessarily. I wish I'd learned more poly-modelling techniques earlier on, but apart from that, I've been pretty active in learning and improving the quality (and speed) of my work, and I think as long as you’re doing both of those things you are heading in the right direction.
8. What is your favorite place to get your textures from?
I still like the Arroway textures for a lot of things. CG-Source produce great flooring and HDRIs, as does Peter Guthrie (HDRI). Most other textures I create with photoshop.
9. Have you got inspiration from other artists? If so, who?
I'm always drawing inspiration from other artists. The main artist I drew inspiration from was Alex Roman and his Third & Seventh animation. It really set the benchmark for what could be done, and it still stands up today almost 10 years later. For a long time, I've loved the work of Bertrand Benoit, MIR, Gabriel Saunders and Recent Spaces.