Ramon Alberto Rivero Fernandez Interview

Renderwow - 5/14/18 18:00

Let me tell you a little about my way of working. I started doing this about 6 years ago and I like to generate a lot of stories in the images; that Is I how always try to give life to my projects. I always try to pay good attention to the lighting because the light generates the sensation of volume in the image and in this way the image doesn't feel flat.

I am currently making images for several independent offices and architects, however many of my images are design projects made by the company called Lessmore Design Group with which I have a work contract.

1. What 3D modelling programs do you use?

I use 3D Studio Max with V-ray to do my works but also use Revit a little bit of Marvelous, ZBrush and Lumion.

2. Is there a program you prefer above everything else?

Of course, I prefer to use 3DS Max always.

3. What rendering software do you use, and why?

For rendering I use V-ray just because [it is] the best I think. This software has many things that make my work method easier; it has many characteristics that reduce production times and reinforces the theory in many indispensable fields to produce a quality image.

One of the things that I like a lot about this software is that it has many tools that make me generate proxy objects that free the use of video memory, so that the computer has a better job, while also decreasing the size of the file. And as for the creation of the materials, generating them with this software makes me have a deeper approach to reality and allows me greater control of reflections, refractions and textures [all in all].

4. Through your years what was your most memorable project?

Well in recent years I think that the most satisfying projects I've done has been a personal image for a contest Evermotion, which is among the top 10, it was a shame not to win but the experience was the best because this was an important stage in my growth as a CG Artist. this project is a loft that I designed and that I will show you in the images that I will share with you.

5. Where do you see yourself 5 years from now in this industry?

My plans in 5 years is to continue with the project of the 3D Animation office that I have and continue to constantly participate in the world of CG and contribute as much as possible so that the industry of the 3D continues to grow. I can not reveal much of the plans I have but [in the near future] I hope you [hear] a lot about my projects and my website which I plan to help grow the CG industry and 3D Animation.

6. Any tips you can offer to artists out there that can help them in this industry?

The only advice I can give for those who [are starting out] dedicate themselves to this type of work is that they should be very observant with everything that happens within a space, since this is the key to being able to always improve the production of images. Also of course, do not forget that at the beginning this is difficult but everything that is worth it is very difficult.

7. Is there anything you would do differently in the past that would help the way you design now?

I believe that I would not do anything differently in the past since as it was very important to get to where I am right now. There is nothing to regret, everything that happens helps and provides experience.

8. What is your favorite place to get your textures from?

I usually create the textures with photos that I have taken, but I think there are good pages that I can use to generate better materials.

9. Have you got inspiration from other artists? If so, who?

Well, look, [to tell you] the truth, I do not have an inspirational artist, but rather I am inspired by several images and observing how things happen in reality. what I mean by this [is], I think I look at how materials reflect light and as this light generates sensations in that area I think that's where I get my inspiration from: it's more of the observation in the day to day of my life.