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Bruno Rodrigues Interview
Renderwow - 6/28/18 18:40
Hello, my name is Bruno Rodrigues, I'm an architecture student at the Federal University of Santa Catarina, I'm from Brazil and I'm the founder of the STUDIOLAR 3D brand.
So for you who are reading the interview and want to know more about my work, you can access the website and instagram that are below.
I started the 3D rendering market in January of the year 2017, creating Archviz from small projects to small local businesses. In the first 5 months of this year I focused extensively on learning SketchUp and V-ray software. As time passed I realized that SketchUp was limited to the wide possibilities of 3D modeling that other software provided, since then I have been using and studying 3dsmax, v-ray and corona. It is worth remembering that the transition between software is a difficult process, so the changes were not easy, but they contributed greatly to the quality of the images.
What 3D modelling programs do you use?
Software for 3D modeling I use only 3ds max, but some other software are present in the workflow, such as autocad, 3ds max, blender, v-ray, corona, photoshop.
Is there a program you prefer above everything else?
I really like v-ray, rendering software with ample possibility of optimization. One can create highly realistic images in a very good time, so it is my favorite program.😊
Through your years what was your most memorable project?
In February of that year I started a project of an art museum, I still can not talk much about it, but without doubt it was the biggest challenge I've had so far. Because a confidential project is not in my portfolio right now.
Where do you see yourself 5 years from now in this industry?
In the coming years I want to consolidate my studio more and more.
Any tips you can offer to artists out there that can help them in this industry?
Always study all steps that contribute to the quality of work: 3D modeling, lighting, materials, composition, photography, colors. Always stay on top of the news and software that contribute to the workflow. Always search for referrals.
Is there anything you would do differently in the past that would help the way you design now?
As last year was my beginning, I believe that the most certain thing to do was done, I tried to take advantage of all my available time to study, but I believe I could have studied more.
What is your favorite place to get your textures from?
My collection of textures are from several internet sites, my favorites:
sketchuptextures.com; textures.com; polligon.com; arroway-textures.ch
Have you got inspiration from other artists? If so, who?
Artists: Adán Martins, Julian Sadokha.
Studios: Blackhaus, Blank Canvas, Oficina 3D.
Thanks to everyone who read the interview. And keep rendering.