Maxim Margarit Interview

Renderwow - 7/13/18 18:40

Hello, my name is Maxim Margarit and I’m a Hard Surface 3D artist with more than 4 years in CG. Most of my projects are Sci-Fi stuff (Props, Environment, Vehicles) – high-poly and low-poly. I really like this workflow from the beginning of designing the concept to rendering the final model. I am also known by my nickname “M.M.I.” on the TS, you can check my models for sale here: https://www.turbosquid.com/Search/Artists/M.M.I./

You can also follow me on Instagram: https://www.instagram.com/3d_models_by_m_m_i/ and Artstation: https://www.artstation.com/mmi so you will be aware of all my new projects.

1. What Software programs do you use?

I’m starting to design and model my projects in 3DS Max, then I create a UV Unwrapping with the help of Uvlayout and import my model in Substance Painter to create texture sets, and finally I go back to 3DS Max again where I create materials and set up the scene using V-ray. Also, I can correct my renders using Adobe Photoshop.

2. Is there a program you prefer above everything else?

Yes, I really like to work in Substance Painter, where your model literally comes to life.

3. What rendering software do you use, and why?

Most of all I use V-Ray because it’s fast, powerful and supports PBR shading, which is important for me because I create textures in Substance Painter. Also I’m using Marmoset Toolbag when working with low-poly project, because it is better suited for the presentation of models of this kind.

4. Where do you see yourself 5 years from now in this industry?

I’ve always dreamed of working in a major gaming company of AAA level, so I do my best to make this dream come true.

5. Any tips you can offer to artists out there that can help them in this industry?

When you are starting your way in CG you must understand what area and subject you like most of all and try to become the best in it.

6. Is there anything you would do differently in the past that would help the way you design now?

Yes, I would install 3DS Max a lot earlier :)

7. What is your favorite place to get your textures from?

Usually I use Substance Painter to create textures, but when I need something special I try to find it on Textures.com

8. Have you got inspiration from other artists? If so, who?

Yes, I get inspiration from a lot of talented artists: Tor Frick, Edon Guraziu, Sergey Tyapkin, Alexey Pyatov, Ivan Santic, Mark Van Haitsma.