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Faber D’Agata Interview
Renderwow - 7/13/18 18:40
Hi! I’m Faber, (a.k.a Faber Inc) a senior graphic designer, illustrator, 3D content creator and 3D artist from Uruguay.
I’ve started my professional activity 14 years ago creating gameplay assets for The Sims and later creating 3D products for other artists at DAZ3D (until today).
I have a Licenciature degree on Graphic Design, Academic Arts and I'm the co-founder of Ameba; a 10 year old creative studio where I have the pleasure of doing art direction and brand management for diverse companies and industries.ng>
Running a business is a full-time job, leaving less time for my other 3D projects, but I do try to manage it to do both as good as possible.
I’m currently putting more focus on new 3D projects, keeping myself updated and showcasing my artwork through my social channels.
Facebook page: @faberincworks
What 3D modelling programs do you use?
Zbrush, though I define myself more as texturizer that do some modelling.
Is there a program you prefer above everything else?
On my work I use DAZ studio, Blacksmith 3D, Zbrush and of course… my beloved friend Mr. Photoshop
What rendering software do you use, and why?
DAZ Studio mostly because of my Job as a product contributor, but also because I think it’s an excellent and easy to use tool, especially for those who are doing their first steps in the 3d universe.
Through your years what was your most memorable project?
The "Hazai" project for sure. An alien-humanoid tribal civilization I created some time ago inspired by the Navi people from the "Avatar" movie. It was a challenging and time-consuming project as it required to develop many elements to help creating a story behind the product, but I also had a great time while doing it. By my surprise people loved it too, and i think is until today my most recognize product from my portfolio.
Where do you see yourself 5 years from now in this industry?
Hoping to be improving my 3D skills, learning about new technologies and continue creating products that people love to use on their 3d artwork.
Any tips you can offer to artists out there that can help them in this industry?
Don't get overwhelmed by technology. When you are starting on this world, 3D software in general can be huge! Too much to handle and could make you feel frustrated when attempting your first creations. Is part of the process when you are facing something new. If you are really interested on this, take it as a sandbox approach. Be curious, try the tools, research, commit mistakes and with practice, patience, enthusiasm you will acquire the knowledge and achieve the best results.
What is your favorite place to get your textures from?
I mostly create all my textures by my own as I consider is the core of my work, but for human body resource I’ve used many references from 3d.sk.
Have you got inspiration from other artists? If so, who?
To be honest, I don’t have an inspirational artist in particular, but I do get inspired a lot from the work from other artists that I usually see around in curator websites/ social profiles as well as from other places and industries. I consider the best way to improve your work and expand your vision is by observing other artist work.