How to copy custom bitmap paths from an older copy of 3ds Max to a newer version

Renderwow - 8/22/18 18:59

When we download or install a new version of 3ds max, you may want to know how to copy a custom bitmap path (which can contain up to 1024 unique entries) from a lower version of 3ds Max to a newer version instead of manually replacing all of it. Let's copy the 3DS Max 2018 bitmap path to 3ds Max 2019.Ini for example. The specific operation steps are as follows:

Ensure that no copy of 3ds Max is still running.

Make sure you can view Hidden Files/Folders in Windows.

Navigate to the following path in Windows 7, 8.1 or 10 (the version should be the one that you want to copy the bitmap paths from):

C:\Users\%username%\AppData\Local\Autodesk\3dsMax\20xx - 64bit\ENU

Open the 2018 3dsmax.ini file in a text editor such as Wordpad, and search for [BitmapDirs].

Under that entry, you'll see a list of specific folder paths saved for texture bitmaps.

Left-click and drag over all these folder paths to highlight them, then click Control-C to copy them. Close this text file without saving any changes.

Now, navigate to your \ENU folder for 3ds Max 2019, open its 3dsmax.ini file and search for [BitmapDirs].

Highlight the appropriate text entries there. Then click on Control-V to replace these entries with the ones from the 2018 .ini file. (Make sure to delete any unnecessary empty lines afterwards.)

Now, re-save the updated 3dsmax.ini file.

When you open 3ds Max 2019, the user paths from 2018 should be present.

How to copy custom bitmap paths from an older copy of 3ds Max to a newer version